AoeStats
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Black Forest

509737402Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 54m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Cumans · Croatia
985
+17
🇭🇷 Celts · Croatia
983
+16
🇺🇸 Romans · United States
1008
-17
🇺🇸 Japanese · United States
994
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,371 12:26 26:03 38:51 ⛏ Fish Boom
32 1,709 11:04 17:15 44:51 ⛏ Fish Boom FC
22 1,205 14:11 27:40 42:24 ⛏ Fish Boom
18 986 10:52 22:52 49:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,970 18,478 10,860 3,190 56,498 68,015
24,090 14,714 10,630 950 50,384 59,208
10,545 24,120 9,020 1,415 45,100 58,489
14,560 15,847 5,110 1,610 37,127 50,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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