AoeStats
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MegaRandom

509468006Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 36m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
1091
+12
🇬🇷 Huns · Greece
1002
+16
🇺🇸 Vikings · United States
1009
-14
🇺🇸 Vikings · United States
994
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,900 10:09 27:12 — ⚔ M@A Rush
32 1,177 11:04 28:21 — ⚔ Archer Rush
25 895 11:53 20:31 — ⛏ Fast Castle
23 839 12:36 20:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,225 8,580 5,905 200 22,910 23,403
9,295 6,859 2,840 200 19,194 19,950
7,500 6,100 2,230 930 16,760 22,862
4,025 3,556 1,640 240 9,461 9,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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