AoeStats
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Black Forest

507130620Analyzed
3v3 RM · 17d ago on Sep 16, 2026· 113m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
835
+17
🇵🇱 Mongols · Poland
820
+18
🇺🇸 Spanish · United States
817
+18
🇩🇪 Britons · Germany
903
-19
🇩🇪 Goths · Germany
850
-17
🇩🇪 Franks · Germany
834
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 4,056 12:35 17:13 31:27 ⛏ Fast Castle
29 3,265 14:12 19:12 36:01 ⛏ Fast Castle
18 2,008 12:56 19:11 35:15 ⛏ Fast Castle
17 1,927 13:56 21:18 32:20 ⛏ Fast Castle
16 1,841 16:45 24:37 38:42 ⛏ Fast Castle
14 1,591 15:14 20:56 38:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
127,990 67,260 50,580 3,125 248,955 265,458
98,855 29,604 81,915 4,900 215,274 241,487
84,850 58,115 51,535 4,425 198,925 231,708
60,835 77,834 50,205 5,680 194,554 199,583
50,730 83,304 48,745 2,150 184,929 205,197
45,805 25,379 49,840 3,005 124,029 137,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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