AoeStats
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Arena

507123920Analyzed
3v3 RM · 17d ago on Sep 16, 2026· 45m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Aztecs · Ireland
885
+12
🇬🇧 Shu · United Kingdom
885
+13
🇬🇧 Magyars · United Kingdom
885
+13
🇺🇸 Spanish · United States
830
-13
🇭🇺 Mongols · Hungary
829
-13
🇬🇧 Japanese · United Kingdom
798
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,290 11:25 17:43 45:32 ⚔ FC into Archers
24 1,072 12:06 18:06 37:03 ⛏ Fast Castle
19 858 10:40 15:22 37:01 ⛏ Fast Castle
16 714 11:39 21:26 36:50 ⛏ Fast Castle
15 699 10:03 17:56 35:13 ⛏ Fast Castle
11 511 11:29 23:29 41:52 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,970 15,210 7,575 920 45,675 55,234
14,140 16,273 7,090 1,815 39,318 47,533
14,330 13,950 6,280 1,895 36,455 42,189
14,450 7,797 7,610 4,950 34,807 37,174
15,690 12,940 3,890 1,650 34,170 43,162
12,775 8,450 8,325 2,050 31,600 37,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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