AoeStats
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Highland

504542111Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 73m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
863
+18
🇩🇪 Persians · Germany
861
+18
🇩🇪 Celts · Germany
860
+18
🇬🇷 Byzantines · Greece
962
-20
🇸🇪 Britons · Sweden
913
-18
🇺🇸 Spanish · United States
846
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,715 10:46 18:25 43:36 ⚔ FC into Scouts
41 3,020 10:13 21:19 35:50 ⛏ Fish Boom FC
32 2,360 13:27 22:05 38:46 ⚔ FC into Archers
29 2,109 10:44 22:38 32:49 ⚔ Archer Rush
26 1,889 10:57 18:21 29:44 ⛏ Fast Castle
22 1,646 12:13 19:11 35:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,080 50,333 21,430 3,065 107,908 147,541
24,315 32,926 34,710 2,715 94,666 114,314
24,460 38,179 20,415 2,255 85,309 97,466
32,385 32,486 12,360 2,285 79,516 109,779
35,670 14,460 24,795 3,060 77,985 82,408
13,785 18,311 14,165 3,475 49,736 113,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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