AoeStats
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Arena

504531749Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 72m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
890
+31
🇨🇳 Burgundians · China
884
+10
🇨🇳 Turks · China
849
+30
🇺🇸 Spanish · United States
860
-14
🇪🇸 Khmer · Spain
787
-12
🇪🇸 Britons · Spain
612
-6
Player eAPM Actions Feudal Castle Imperial Opening
25 1,841 12:20 19:02 33:41 ⛏ Fast Castle
24 1,759 10:31 16:34 31:40 ⛏ Fast Castle
20 1,424 9:56 19:38 29:57 ⛏ Fast Castle
15 1,120 10:50 22:33 37:21 ⛏ Fast Castle
15 1,064 11:31 20:38 33:42 ⛏ Fast Castle
8 609 11:36 21:35 35:54 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,175 13,955 40,850 4,905 103,885 110,612
35,620 21,260 30,200 6,150 93,230 124,412
49,225 12,060 8,600 2,800 72,685 90,351
17,795 18,575 13,745 4,330 54,445 60,289
20,385 14,890 10,510 1,835 47,620 49,284
10,740 12,035 6,455 2,050 31,280 33,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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