AoeStats
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Arena

509907437Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 48m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
814
+15
🇹🇷 Spanish · Türkiye
814
+15
🇪🇸 Goths · Spain
809
-16
🇨🇴 Byzantines · Colombia
758
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,171 10:31 16:21 36:11 ⛏ Fast Castle
23 1,099 13:14 19:53 39:48 ⛏ Fast Castle
17 816 10:58 16:59 35:18 ⛏ Fast Castle
12 560 18:36 23:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,430 21,160 12,095 2,540 59,225 62,807
21,460 10,430 13,830 2,900 48,620 52,957
21,400 8,510 12,215 3,450 45,575 62,798
10,265 10,925 1,505 750 23,445 27,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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