AoeStats
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Arena

508909343Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 43m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
829
+18
🇹🇷 Mongols · Türkiye
829
+18
🇦🇷 Huns · Argentina
876
-23
🇩🇰 Burgundians · Denmark
860
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,020 10:59 17:22 32:13 ⛏ Fast Castle
19 833 10:17 19:22 36:31 ⛏ Fast Castle
17 747 10:30 15:46 35:33 ⛏ Fast Castle
15 634 10:11 19:58 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,170 21,590 17,770 2,310 68,840 74,435
13,000 17,315 13,135 2,800 46,250 54,736
21,815 13,745 6,340 1,040 42,940 54,394
14,655 8,770 8,900 1,600 33,925 41,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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