AoeStats
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Lombardia

509959691Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 13m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1672
+12
🇩🇪 Slavs · Germany
1485
+19
🇩🇪 Persians · Germany
1423
+21
🇦🇷 Malay · Argentina
1679
-22
🇦🇷 Celts · Argentina
1533
-16
🇦🇷 Mapuche · Argentina
1483
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 877 9:37 — — ⚔ Archer Rush
58 810 8:52 — — ⚔ Scout Rush
49 681 9:48 — — ⛏ Fast Castle
43 607 8:33 — — ⚔ Scout Rush
43 598 11:17 — — ⛏ Fast Castle
36 507 10:19 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,810 1,863 50 0 4,723 4,861
2,925 1,316 250 0 4,491 4,795
2,935 1,284 200 0 4,419 5,572
2,820 1,388 0 0 4,208 4,562
2,700 1,022 250 0 3,972 4,234
2,350 1,156 410 0 3,916 4,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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