AoeStats
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Nomad

510331594Analyzed
3v3 RM · 17h ago on Sep 30, 2026· 33m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Koreans · Australia
1187
+11
🇭🇰 Khmer · Hong Kong SAR China
1182
+11
🇨🇴 Vikings · Colombia
1170
+12
🇨🇴 Bengalis · Colombia
1125
-13
🇨🇴 Spanish · Colombia
1110
-13
🇨🇴 Celts · Colombia
984
-8
Player eAPM Actions Feudal Castle Imperial Opening
48 1,602 12:55 21:09 — ⛏ Fish Boom FC
41 1,369 14:33 17:15 — ⚔ Fish Boom FC into Archers
31 1,056 12:22 24:40 — ⛏ Fish Boom FC into Fire Galleys into Galleys
26 872 13:11 18:39 — ⛏ Fish Boom FC
24 791 13:11 18:56 — ⛏ Fish Boom into Galleys FC
13 451 15:57 21:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,450 10,490 2,995 1,585 24,520 25,510
7,325 8,490 3,730 300 19,845 20,114
7,165 7,771 2,650 1,795 19,381 21,628
6,900 6,045 1,855 2,160 16,960 17,297
6,795 7,813 1,655 200 16,463 16,670
8,610 4,390 1,795 850 15,645 17,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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