AoeStats
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QS Arena

503650060Analyzed
3v3 RM · 29d ago on Sep 1, 2026· 29m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
1048
+14
🇩🇪 Persians · Germany
1018
+15
🇹🇷 Ethiopians · Türkiye
1001
+16
🇨🇳 Goths · China
1060
-18
🇭🇰 Vietnamese · Hong Kong SAR China
993
-15
🇬🇧 Malay · United Kingdom
951
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,087 8:58 12:07 28:00 ⛏ Fast Castle
29 857 11:34 15:47 — ⛏ Fast Castle
29 864 11:40 17:11 — ⛏ Fast Castle
25 727 8:06 12:49 — ⛏ Fast Castle
20 592 8:52 13:28 — ⛏ Fast Castle
19 558 8:22 12:06 26:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,470 6,985 2,665 950 32,070 40,833
15,110 8,270 3,515 2,150 29,045 30,223
10,045 8,170 3,935 910 23,060 25,803
8,920 7,420 1,140 1,675 19,155 21,091
7,725 6,205 1,720 1,600 17,250 19,744
7,995 3,800 2,365 650 14,810 18,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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