AoeStats
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Pilgrims

509783475Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 33m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
1085
+17
🇺🇸 Persians · United States
1084
+17
🇨🇦 Ethiopians · Canada
1198
-21
🇨🇴 Berbers · Colombia
1003
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,779 10:05 17:39 — ⛏ Fish Boom FC
29 979 12:12 16:50 — ⛏ Fish Boom FC
22 750 11:07 22:39 — ⚔ Fish Boom into Archers
16 540 14:28 21:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,345 6,050 5,590 100 21,085 21,758
7,575 6,345 4,205 850 18,975 20,420
5,510 5,889 1,880 780 14,059 13,780
5,040 3,535 3,095 850 12,520 13,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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