AoeStats
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Lombardia

509778380Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 36m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1151
+14
🇲🇽 Chinese · Mexico
1120
+14
🇺🇸 Burmese · United States
1099
-14
🇺🇸 Sicilians · United States
1098
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,168 9:20 19:57 — ⛏ Fast Castle
48 1,752 9:25 19:55 — ⛏ Fast Castle
31 1,131 10:31 14:45 — ⛏ Fast Castle
29 1,054 10:23 21:29 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,620 5,676 3,795 1,420 20,511 24,466
8,120 6,907 3,785 780 19,592 23,183
7,975 5,009 3,910 1,400 18,294 20,993
8,555 6,572 2,235 860 18,222 22,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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