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Lombardia

509719768Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 41m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Khmer · Pakistan
1083
+18
🇵🇰 Khmer · Pakistan
1079
+18
🇺🇸 Shu · United States
1117
-18
🇺🇸 Sicilians · United States
1116
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 2,106 10:51 20:53 —
34 1,432 8:13 19:25 — ⚔ Scout Rush
33 1,372 10:39 15:06 35:45 ⛏ Fast Castle
16 685 12:37 17:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,755 11,361 8,320 1,065 32,501 35,709
13,425 5,913 8,720 0 28,058 31,996
10,665 9,506 7,180 130 27,481 29,892
10,165 5,032 3,410 450 19,057 21,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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