AoeStats
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Socotra

505955251Analyzed
3v3 RM · 19d ago on Sep 11, 2026· 35m 40s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Chinese · Venezuela
600
+18
🇺🇸 Franks · United States
584
+19
🇺🇸 Romans · United States
538
+21
🇲🇽 Bulgarians · Mexico
683
-20
🇨🇿 Vikings · Czechia
663
-20
🇬🇹 Persians · Guatemala
602
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,034 12:18 31:59 —
16 587 15:09 25:38 — ⚔ Archers into Skirms into Towers
14 514 17:16 26:17 — ⚔ M@A into Archers
11 389 12:24 28:07 —
8 297 12:45 28:24 — ⚔ Archer Rush
2 75 16:00 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,585 4,740 3,975 650 18,950 20,024
5,175 6,836 3,500 570 16,081 18,749
8,055 5,025 1,515 135 14,730 17,111
5,875 4,780 2,050 950 13,655 16,452
5,575 3,150 1,225 100 10,050 13,268
2,350 600 50 0 3,000 5,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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