AoeStats
← kolemy

Black Forest

505920371Analyzed
3v3 RM · 19d ago on Sep 11, 2026· 55m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Vietnamese · Guatemala
596
+17
🇲🇽 Aztecs · Mexico
593
+17
🇺🇸 Portuguese · United States
557
+19
🇬🇷 Britons · Greece
659
-19
🇫🇷 Bulgarians · France
636
-18
🇹🇷 Slavs · Türkiye
572
-16
Player eAPM Actions Feudal Castle Imperial Opening
11 586 13:57 20:56 34:23 ⚔ FC into Scouts
10 534 18:52 29:21 42:57 ⚔ Fish Boom into Archers
10 577 16:28 27:04 47:14 ⛏ Fast Castle
9 514 14:45 31:43 41:55
8 425 19:35 30:53 42:45 ⛏ Fish Boom FC
8 461 19:16 26:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,905 18,225 11,275 4,260 54,665 67,614
20,450 11,585 9,035 2,200 43,270 67,910
17,415 12,064 7,820 2,075 39,374 47,554
14,780 11,365 8,125 2,050 36,320 42,822
15,970 9,499 7,555 2,675 35,699 41,066
6,900 7,343 2,100 2,775 19,118 22,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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