AoeStats
← kolemy

MegaRandom

505909527Analyzed
2v2 RM · 19d ago on Sep 11, 2026· 62m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Vietnamese · Guatemala
582
+14
🇹🇼 Japanese · Taiwan
561
+15
🇦🇷 Franks · Argentina
543
-15
🇦🇷 Bohemians · Argentina
521
-14
Player eAPM Actions Feudal Castle Imperial Opening
12 741 12:37 24:16 39:47 ⛏ Fast Castle
11 685 16:40 24:55 42:46 ⛏ Fish Boom FC
9 547 16:45 31:47 46:11 ⛏ Fish Boom FC
4 276 14:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
34,455 23,795 10,850 7,100 76,200 102,974
19,425 15,820 10,945 2,850 49,040 63,719
12,670 22,195 10,765 2,520 48,150 60,196
1,650 360 50 0 2,060 4,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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