AoeStats
← kolemy

Black Forest

505901964Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 57m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Turks · Netherlands
548
+19
🇹🇼 Vietnamese · Taiwan
542
+19
🇫🇷 Teutons · France
613
-19
🇬🇹 Vietnamese · Guatemala
601
-19
Player eAPM Actions Feudal Castle Imperial Opening
11 645 14:43 30:02 42:06 ⛏ Fast Castle
11 664 16:41 21:52 35:46 ⛏ Fast Castle
10 555 17:29 27:09 36:25 ⚔ Fish Boom FC into Archers
9 532 12:08 21:02 39:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,020 27,595 18,920 3,350 68,885 83,854
20,725 17,244 13,890 1,940 53,799 69,576
15,230 15,418 13,295 2,800 46,743 55,331
18,825 15,299 8,255 2,780 45,159 51,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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