AoeStats
← kolemy

Hill Fort

505895215Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 54m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Vietnamese · Guatemala
586
+15
🇳🇱 Turks · Netherlands
531
+17
🇪🇸 Romans · Spain
568
-16
🇪🇸 Bohemians · Spain
559
-16
Player eAPM Actions Feudal Castle Imperial Opening
12 651 13:01 29:57 —
11 594 12:49 25:10 36:59 ⛏ Fast Castle
8 433 14:51 30:22 47:03 ⛏ Fast Castle
6 318 14:38 32:31 44:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,145 11,450 11,775 1,500 41,870 56,534
16,370 14,140 8,600 1,550 40,660 51,317
9,955 16,310 10,630 3,140 40,035 44,757
10,420 6,770 5,940 2,050 25,180 30,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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