AoeStats
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Arena

504946153Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 45m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Franks · Romania
714
+12
🇷🇺 Tupi · Russia
672
+13
🇨🇦 Romans · Canada
669
+13
🇨🇦 Byzantines · Canada
616
+16
🇹🇼 Franks · Taiwan
781
-20
🇬🇹 Vietnamese · Guatemala
576
-12
🇲🇽 Huns · Mexico
548
-11
🇲🇽 Aztecs · Mexico
541
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,285 10:40 19:18 35:08 ⚔ FC into Skirms
29 1,302 12:45 17:16 35:12 ⛏ Fast Castle
21 932 10:46 18:07 42:52 ⛏ Fast Castle
20 923 11:48 22:59 — ⚔ Scouts into Archers
14 627 10:21 16:49 35:07 ⛏ Fast Castle
12 557 12:46 19:22 37:58 ⛏ Fast Castle
12 550 10:44 20:10 33:33 ⛏ Fast Castle
4 184 12:56 23:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,800 15,115 8,370 4,815 43,100 48,465
18,715 13,325 8,060 2,315 42,415 45,100
19,500 13,095 5,905 3,510 42,010 47,325
18,035 7,165 9,735 850 35,785 46,570
11,325 13,415 4,035 900 29,675 35,100
11,530 5,400 4,785 2,050 23,765 29,552
5,035 9,385 3,555 750 18,725 21,648
3,775 3,235 250 110 7,370 9,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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