AoeStats
← kolemy

Nomad

504944124Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 31m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
688
+12
🇬🇹 Vietnamese · Guatemala
559
+17
🇺🇸 Huns · United States
657
-17
🇺🇸 Bohemians · United States
539
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 563 22:39 — — ⛏ Fish Boom FC
17 535 16:09 23:00 — ⛏ Fish Boom FC
12 369 28:16 — — ⛏ Fish Boom
10 306 18:45 27:49 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,680 7,990 1,060 1,050 17,780 21,538
5,445 5,950 700 310 12,405 15,320
3,125 7,000 250 305 10,680 10,108
3,250 3,921 200 200 7,571 9,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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