AoeStats
← kolemy

Black Forest

504937213Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 53m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
859
+5
🇺🇸 Georgians · United States
803
+6
🇺🇸 Byzantines · United States
784
+7
🇺🇸 Britons · United States
597
+12
🇺🇸 Vietnamese · United States
607
-10
🇬🇹 Vietnamese · Guatemala
548
-7
🇨🇦 Spanish · Canada
535
-7
🇨🇳 Bulgarians · China
494
-6
Player eAPM Actions Feudal Castle Imperial Opening
30 1,597 15:12 19:12 39:50 ⛏ Fast Castle
23 1,239 13:59 28:08 34:51 ⛏ Fast Castle
19 1,024 16:58 27:34 44:44 ⛏ Fast Castle
17 930 11:53 17:07 36:40 ⛏ Fast Castle
12 658 14:01 24:07 38:26 ⛏ Fish Boom FC
12 623 12:59 21:03 28:24 ◆ FC into Fast Imp
10 538 18:56 27:03 39:21 ⛏ Fish Boom FC
8 404 15:57 31:55 48:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,125 21,598 18,770 5,385 66,878 78,588
20,605 19,701 18,415 1,690 60,411 61,942
26,260 15,340 13,735 4,565 59,900 89,093
17,105 27,418 8,940 1,955 55,418 67,574
15,835 16,490 8,950 1,765 43,040 55,768
12,750 16,940 9,285 1,600 40,575 64,638
14,000 14,765 7,855 3,095 39,715 64,721
7,645 9,574 4,370 2,645 24,234 26,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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