AoeStats
← kolemy

Arena

504160143Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 45m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
604
+14
🇲🇽 Romans · Mexico
531
+18
🇨🇳 Mongols · China
572
-16
🇬🇹 Vietnamese · Guatemala
564
-16
Player eAPM Actions Feudal Castle Imperial Opening
16 719 13:48 23:31 37:55 ⛏ Fast Castle
14 625 11:12 19:24 38:37 ⛏ Fast Castle
11 508 15:10 24:38 36:30 ⛏ Fast Castle
9 416 12:25 21:38 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,855 12,090 10,755 2,800 42,500 48,192
16,765 15,085 7,995 2,300 42,145 46,390
16,825 15,605 6,535 1,900 40,865 51,331
16,020 12,360 6,590 1,875 36,845 42,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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