AoeStats
← kolemy

Black Forest

504155334Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 64m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
654
+14
🇬🇹 Vietnamese · Guatemala
544
+20
🇺🇸 Japanese · United States
635
-18
🇳🇿 Romans · New Zealand
594
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,055 13:19 28:41 42:42 ⚔ Drush
15 982 13:20 25:38 42:22 ⛏ Fast Castle
12 747 11:46 22:41 32:38 ⚔ FC into Skirms
12 747 16:37 26:54 37:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,745 35,359 12,640 3,035 81,779 98,814
21,645 34,167 18,585 4,980 79,377 84,865
22,285 20,732 12,875 2,010 57,902 72,485
20,395 17,542 13,480 1,860 53,277 56,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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