AoeStats
← kolemy

Hill Fort

503950671Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 61m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
546
+23
🇮🇩 Huns · Indonesia
524
+24
🇬🇹 Vietnamese · Guatemala
520
+24
🇺🇸 Portuguese · United States
453
+25
🇲🇽 Inca · Mexico
747
-25
🇻🇪 Cumans · Venezuela
745
-25
🇦🇷 Huns · Argentina
685
-23
🇲🇽 Romans · Mexico
677
-23
Player eAPM Actions Feudal Castle Imperial Opening
21 1,309 14:50 52:38 — ⚔ M@A into Towers into Archers into Skirms
12 727 12:23 28:49 50:25 ⚔ M@A Rush
10 618 15:00 32:01 47:56
9 551 12:13 28:47 50:12 ⚔ Archer Rush
5 281 47:26 — — ⚔ Drush into Skirms
1 40 — — —
1 65 — — —
0 23 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,910 11,895 7,715 1,950 39,470 44,856
14,920 11,575 5,170 2,950 34,615 55,300
11,565 13,785 2,545 1,960 29,855 30,256
8,050 6,910 5,745 2,900 23,605 29,456
4,375 3,440 60 100 7,975 7,893
300 0 0 0 300 380
100 125 0 0 225 182
100 0 0 0 100 224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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