AoeStats
← kolemy

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503293405Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 22m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
606
+12
🇨🇴 Spanish · Colombia
604
+12
🇬🇹 Khmer · Guatemala
558
-14
🇨🇱 Persians · Chile
479
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 1,108 10:04 — — ⚔ Archers into Scouts into Skirms
14 307 11:23 — — ⚔ Scout Rush
10 223 11:16 — — ⚔ Archer Rush
6 139 16:26 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,805 3,120 450 125 7,500 9,266
3,520 2,810 450 0 6,780 7,075
3,085 2,860 495 0 6,440 7,342
2,525 2,215 50 0 4,790 7,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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