AoeStats
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503240657Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 50m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇷 Huns · Puerto Rico
578
+13
🇬🇹 Vietnamese · Guatemala
520
+15
🇨🇦 Koreans · Canada
437
+19
🇨🇱 Khmer · Chile
595
-20
🇹🇷 Bohemians · Türkiye
531
-17
🇨🇴 Inca · Colombia
396
-11
Player eAPM Actions Feudal Castle Imperial Opening
15 740 11:44 17:05 43:47 ⛏ Fast Castle
11 542 12:50 19:28 37:52 ⛏ Fast Castle
10 485 13:31 24:22 46:20 ⛏ Fast Castle
4 224 9:28 21:28 — ⛏ Fast Castle
1 26 — — —
1 67 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,235 14,535 8,055 1,450 39,275 45,711
12,505 14,385 6,175 1,845 34,910 41,017
9,195 9,280 3,650 2,215 24,340 29,013
5,055 3,410 680 650 9,795 12,338
750 675 50 0 1,475 1,651
0 0 0 0 0 190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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