AoeStats
← kolemy

Nomad

503234562Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 36m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
651
+12
🇬🇧 Berbers · United Kingdom
613
+14
🇪🇸 Spanish · Spain
603
-15
🇬🇹 Vietnamese · Guatemala
532
-12
Player eAPM Actions Feudal Castle Imperial Opening
12 420 21:55 31:34 — ⚔ Drush into Fish Boom into Scouts into Archers
12 437 14:35 25:20 — ⚔ Fish Boom FC into Archers
12 428 15:08 21:00 — ⚔ Fish Boom into Drush FC
9 315 15:36 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,525 7,100 2,905 550 18,080 21,256
7,805 6,977 2,040 850 17,672 21,984
6,015 6,405 645 850 13,915 17,929
1,650 1,025 70 100 2,845 3,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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