AoeStats
← kolemy

Four Lakes

503227060Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 44m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
638
+13
🇬🇧 Berbers · United Kingdom
598
+15
🇨🇴 Khitans · Colombia
600
-15
🇬🇹 Vietnamese · Guatemala
545
-13
Player eAPM Actions Feudal Castle Imperial Opening
14 633 11:53 21:28 30:24 ⚔ Fish Boom FC into Archers
13 592 11:52 20:43 31:47 ⛏ Fish Boom FC
11 476 15:33 24:55 34:21 ⛏ Fish Boom FC
9 391 11:52 20:08 30:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,795 13,720 9,595 1,160 40,270 45,017
15,230 14,510 6,220 2,610 38,570 42,963
9,875 12,905 7,965 2,560 33,305 42,645
10,450 7,189 3,840 1,400 22,879 26,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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