AoeStats
← kolemy

Arabia

503217459Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 52m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Bohemians · Greece
658
+12
🇵🇪 Poles · Peru
625
+13
🇬🇹 Vietnamese · Guatemala
571
-13
🇩🇪 Byzantines · Germany
561
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 1,070 13:23 23:49 36:21
16 848 16:31 22:52 42:44 ⛏ Fast Castle
12 605 16:01 28:01 39:17 ⚔ FC into Archers
8 413 14:36 24:26 46:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,140 15,160 9,580 4,100 49,980 52,549
16,300 17,368 9,740 1,710 45,118 56,976
13,625 14,560 9,370 2,250 39,805 41,544
16,490 9,510 9,390 2,850 38,240 40,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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