AoeStats
← kolemy

Black Forest

503183751Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 78m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
705
+7
🇮🇩 Byzantines · Indonesia
660
+8
🇬🇹 Vietnamese · Guatemala
590
+11
🇨🇱 Inca · Chile
498
-9
🇩🇪 Slavs · Germany
486
-9
🇫🇷 Byzantines · France
443
-7
Player eAPM Actions Feudal Castle Imperial Opening
39 3,067 13:39 19:39 34:56 ⛏ Fast Castle
18 1,387 12:52 25:57 33:28 ⛏ Fast Castle
18 1,387 12:30 22:11 35:20 ⛏ Fast Castle
17 1,364 11:02 23:55 34:58 ⛏ Fast Castle
12 922 16:15 28:16 38:16 ⛏ Fish Boom FC
9 675 11:37 20:45 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,070 43,320 24,320 3,595 99,305 105,397
41,575 23,598 24,215 5,275 94,663 117,537
39,460 14,875 31,095 5,550 90,980 108,851
33,620 23,192 16,070 1,740 74,622 92,655
25,250 21,217 18,165 4,385 69,017 109,925
11,295 6,411 4,110 2,250 24,066 32,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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