AoeStats
← kolemy

Arabia

503170084Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 94m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Bohemians · Austria
647
+12
🇬🇹 Vietnamese · Guatemala
574
+16
🇨🇭 Vietnamese · Switzerland
392
+23
🇷🇴 Khmer · Romania
583
-18
🇫🇷 Khmer · France
570
-18
🇬🇧 Franks · United Kingdom
552
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 1,811 12:07 27:20 48:21 ⚔ Drush
18 1,719 13:18 22:20 39:20
18 1,722 13:58 31:48 48:49 ⚔ Archer Rush
15 1,439 12:01 25:00 36:51 ⛏ Fast Castle
14 1,275 13:12 28:08 38:47 ⚔ Archer Rush
12 1,125 13:23 25:01 53:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,770 16,270 49,230 4,450 134,720 138,064
39,545 41,035 28,505 3,565 112,650 114,320
36,260 29,893 25,225 5,005 96,383 130,131
38,915 31,830 19,370 2,430 92,545 94,941
30,195 30,570 21,000 4,370 86,135 113,879
28,505 31,175 14,065 4,920 78,665 91,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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