AoeStats
← 進清十郎

Arena

508242702Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 37m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Italians · Hong Kong SAR China
1397
+15
🇦🇪 Persians · United Arab Emirates
1339
+18
🇭🇰 Turks · Hong Kong SAR China
1318
+19
🇭🇰 Burgundians · Hong Kong SAR China
1242
+21
🇹🇼 Slavs · Taiwan
1449
-21
🇹🇼 Bohemians · Taiwan
1362
-18
🇨🇳 Franks · China
1356
-18
🇹🇼 Shu · Taiwan
1330
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,536 11:18 14:51 28:25 ⛏ Fast Castle
40 1,519 9:53 15:04 26:36 ⛏ Fast Castle
33 1,250 9:55 14:35 29:30 ⛏ Fast Castle
30 1,140 10:48 14:45 27:52 ⛏ Fast Castle
29 1,107 11:29 15:24 27:34 ⛏ Fast Castle
29 1,083 12:43 16:56 — ⛏ Fast Castle
28 1,043 11:30 15:54 26:21 ⛏ Fast Castle
22 846 13:21 17:04 21:31 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
27,940 10,750 9,615 4,850 53,155 58,665
20,005 15,430 4,445 950 40,830 47,201
17,130 11,142 5,680 1,500 35,452 41,837
11,050 10,840 9,080 800 31,770 36,794
13,675 12,735 4,780 415 31,605 35,750
12,690 5,608 6,020 1,445 25,763 32,025
10,220 5,745 6,320 0 22,285 25,646
7,000 6,826 1,300 3,070 18,196 19,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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