AoeStats
← 進清十郎

Arena

507526714Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 44m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1390
+7
🇯🇵 Spanish · Japan
1181
+14
🇭🇰 Burgundians · Hong Kong SAR China
1142
+16
🇦🇺 Turks · Australia
1123
+17
🇧🇷 Hindustanis · Brazil
1187
-15
🇫🇷 Bohemians · France
1158
-14
🇨🇱 Cumans · Chile
1151
-13
🇮🇳 Mongols · India
1110
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,034 10:27 13:51 28:30 ⛏ Fast Castle
46 2,039 11:12 14:59 34:58 ⛏ Fast Castle
28 1,263 12:28 16:49 39:58 ⛏ Fast Castle
26 1,134 11:29 14:59 29:16 ⛏ Fast Castle
25 1,094 11:03 16:56 — ⛏ Fast Castle
21 933 9:50 26:22 39:03
21 946 11:31 17:43 24:24 ◆ FC into Fast Imp
19 848 11:28 15:32 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,715 12,360 20,915 2,910 63,900 67,557
26,315 12,620 16,530 980 56,445 64,113
22,415 12,915 12,955 850 49,135 57,719
22,745 13,985 9,780 2,250 48,760 54,188
23,000 11,700 8,835 2,400 45,935 51,284
15,995 10,345 6,560 1,820 34,720 41,036
14,555 14,420 2,770 850 32,595 41,063
9,475 6,685 2,905 850 19,915 23,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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