AoeStats
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Arabia

505048880Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 126m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
708
+15
🇨🇱 Aztecs · Chile
683
+16
🇦🇷 Romans · Argentina
681
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🇺🇸 Maya · United States
651
+18
🇧🇷 Inca · Brazil
697
-30
🇧🇷 Japanese · Brazil
692
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🇧🇷 Bulgarians · Brazil
681
-16
🇧🇷 Slavs · Brazil
677
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 4,337 11:08 23:35 34:54 ⚔ M@A FC
20 2,539 12:37 24:50 45:56 ⚔ M@A into Skirms
18 2,261 13:01 25:03 42:43 ⚔ Archer Rush
16 1,991 11:40 21:52 35:02 ⛏ Fast Castle
15 1,938 14:09 27:22 50:34 ⛏ Fast Castle
14 1,819 11:07 29:58 46:56 ⚔ Scout Rush
12 1,570 11:46 28:33 55:34 ⚔ Archers into Skirms
7 896 10:25 21:35 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,375 63,330 31,835 3,875 149,415 158,533
61,990 21,715 36,695 3,335 123,735 128,315
44,825 30,670 34,580 7,380 117,455 183,151
32,825 24,100 31,500 3,200 91,625 107,665
38,375 17,900 21,870 4,970 83,115 92,957
18,110 29,850 24,825 1,700 74,485 76,429
27,335 16,010 11,360 5,340 60,045 63,720
7,125 16,320 10,950 1,950 36,345 40,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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