AoeStats
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Black Forest

503258218Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 3m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
885
+14
🇺🇸 Shu · United States
826
+17
🇺🇸 Huns · United States
823
+17
🇭🇺 Slavs · Hungary
762
+20
🇩🇪 Khmer · Germany
958
-22
🇨🇱 Tatars · Chile
884
-19
🇩🇪 Romans · Germany
854
-17
🇦🇷 Burmese · Argentina
705
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 70 — — —
19 62 — — —
18 57 — — —
17 56 — — —
16 53 — — —
12 38 — — —
10 32 — — —
1 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 55 0 0 405 331
250 130 0 0 380 142
250 124 0 0 374 289
200 125 0 0 325 242
300 0 0 0 300 328
200 25 0 0 225 334
100 84 0 0 184 179
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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