AoeStats
← Gorlami

Black Forest

510196746Analyzed
3v3 RM · 16h ago on Sep 29, 2026· 71m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Wei · Switzerland
1806
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1703
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1510
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🇦🇷 Teutons · Argentina
1780
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🇦🇷 Lithuanians · Argentina
1697
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🇦🇷 Saracens · Argentina
1675
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,874 10:31 21:31 36:09 ⚔ Towers FC
53 3,793 9:21 17:43 33:08 ⛏ Fast Castle
52 3,715 10:51 23:35 37:29 ⛏ Fast Castle
47 3,408 11:31 15:49 32:17 ⛏ Fast Castle
44 3,137 10:54 14:36 29:34 ⛏ Fast Castle
38 2,706 11:20 16:11 34:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,325 53,486 26,875 1,715 147,401 165,038
60,420 39,819 39,485 6,140 145,864 169,404
18,025 74,166 38,675 3,730 134,596 157,901
46,140 31,955 44,320 6,805 129,220 145,607
56,925 47,468 21,355 3,005 128,753 131,789
39,220 43,217 33,030 3,710 119,177 124,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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