AoeStats
← Gorlami

Black Forest

509962469Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 32m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1772
+8
🇦🇷 Ethiopians · Argentina
1684
+11
🇦🇷 Britons · Argentina
1667
+12
🇧🇾 Lithuanians · Belarus
1640
-12
🇷🇺 Aztecs · Russia
1625
-12
🇮🇹 Turks · Italy
1490
-7
Player eAPM Actions Feudal Castle Imperial Opening
54 1,765 10:37 23:05 28:45 ⚔ M@A into Archers into Fast Imp
50 1,616 9:51 18:35 25:13 ⛏ Fish Boom FC
45 1,458 12:01 16:34 29:59 ⛏ Fish Boom FC
40 1,292 11:53 21:01 29:51 ⚔ Fish Boom into Archers
37 1,203 12:17 18:08 25:46 ◆ FC into Fast Imp
34 1,118 11:24 15:04 29:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,850 16,410 5,215 1,600 38,075 44,052
12,900 9,562 3,500 1,340 27,302 30,795
8,760 10,224 3,975 1,580 24,539 27,295
9,150 10,555 3,035 200 22,940 24,766
8,175 6,343 4,010 1,020 19,548 20,198
8,185 4,348 3,980 775 17,288 18,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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