AoeStats
← Gorlami

Lombardia

509388437Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 37m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1760
+12
🇦🇷 Huns · Argentina
1676
+15
🇦🇷 Celts · Argentina
1646
+16
🇦🇷 Aztecs · Argentina
1571
+19
🇦🇷 Ethiopians · Argentina
1696
-17
🇦🇷 Teutons · Argentina
1680
-17
🇦🇷 Bengalis · Argentina
1617
-14
🇦🇷 Khitans · Argentina
1610
-14
Player eAPM Actions Feudal Castle Imperial Opening
89 3,315 8:18 22:34 — ⚔ Scout Rush
58 2,174 11:07 14:23 27:31 ⛏ Fast Castle
50 1,883 9:55 14:29 — ⛏ Fast Castle
49 1,830 9:22 24:48 — ⚔ Archer Rush
46 1,699 10:56 14:51 35:45 ⛏ Fast Castle
40 1,477 9:07 20:13 32:59 ⚔ M@A into Archers
36 1,339 8:29 23:59 28:47 ⚔ Scouts into Fast Imp
32 1,195 11:26 15:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,200 11,902 8,385 3,675 46,162 49,476
19,175 10,437 9,195 1,050 39,857 40,979
12,850 11,315 4,400 4,200 32,765 34,529
13,425 13,347 3,950 1,855 32,577 34,128
17,325 7,366 3,300 745 28,736 31,592
8,450 8,980 6,405 120 23,955 26,976
11,055 7,050 2,320 1,935 22,360 24,887
9,900 7,034 2,945 350 20,229 23,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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