AoeStats
← Gorlami

Fortress

508975183Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 50m 47s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1764
+12
🇦🇷 Slavs · Argentina
1718
+14
🇦🇷 Koreans · Argentina
1716
+14
🇦🇷 Celts · Argentina
1669
+16
🇹🇷 Malians · Türkiye
1774
-17
🇹🇷 Franks · Türkiye
1663
-14
🇹🇷 Italians · Türkiye
1646
-13
🇹🇷 Armenians · Türkiye
1611
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,086 7:34 11:10 27:27 ⛏ Fast Castle
55 2,803 7:29 11:25 24:12 ⛏ Fast Castle
54 2,725 8:15 12:10 15:49 ◆ FC into Fast Imp
54 2,740 8:04 12:54 29:57 ⛏ Fast Castle
53 2,704 7:36 11:13 29:50 ⛏ Fast Castle
47 2,392 6:52 10:52 33:53 ⛏ Fast Castle
45 2,265 9:19 12:54 17:02 ◆ FC into Fast Imp
42 2,138 8:11 11:47 26:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,230 24,105 31,560 3,890 113,785 116,911
45,315 34,900 24,475 2,250 106,940 109,891
42,370 22,760 18,760 5,280 89,170 105,020
31,475 25,931 20,305 4,400 82,111 93,575
15,050 34,615 19,680 6,145 75,490 83,082
26,085 27,240 18,270 2,080 73,675 79,070
22,320 30,970 17,910 2,330 73,530 80,089
13,830 19,900 15,015 500 49,245 49,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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