AoeStats
← Gorlami

Nomad

508107326Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 57m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1775
+11
🇦🇷 Bohemians · Argentina
1745
+12
🇦🇷 Italians · Argentina
1581
+19
🇺🇸 Khitans · United States
1845
-21
🇲🇦 Cumans · Morocco
1636
-13
🇹🇷 Inca · Türkiye
1491
-8
Player eAPM Actions Feudal Castle Imperial Opening
60 3,477 12:08 16:29 45:24 ⛏ Fish Boom FC into Fire Galleys into Galleys
56 3,250 12:10 26:47 51:07 ⚔ Fish Boom into Scouts into Towers
46 2,665 14:03 17:48 49:48 ⛏ Fish Boom FC
37 2,156 13:58 17:50 41:16 ⛏ Fish Boom FC
35 2,024 13:46 17:35 33:56 ⛏ Fish Boom FC
32 1,825 12:09 18:05 45:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,320 33,557 16,500 6,650 79,027 83,712
21,925 26,502 15,925 5,895 70,247 80,193
26,875 17,574 11,675 4,780 60,904 65,294
18,840 25,560 7,355 3,750 55,505 60,032
18,775 22,432 9,205 3,150 53,562 59,202
22,300 16,995 11,295 2,155 52,745 55,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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