AoeStats
← Gorlami

Lombardia

508053581Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 74m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1762
+13
🇦🇷 Vietnamese · Argentina
1711
+15
🇦🇷 Spanish · Argentina
1695
+16
🇦🇷 Bulgarians · Argentina
1630
+19
🇦🇷 Gurjaras · Argentina
1717
-17
🇦🇷 Goths · Argentina
1694
-16
🇦🇷 Mapuche · Argentina
1677
-15
🇦🇷 Britons · Argentina
1671
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 4,615 9:12 15:50 30:45 ⛏ Fast Castle
57 4,273 11:01 14:41 37:49 ⛏ Fast Castle
56 4,206 11:16 14:48 35:25 ⛏ Fast Castle
53 3,992 9:06 20:56 36:10 ⚔ Scout Rush
53 3,962 9:07 20:42 41:43 ⚔ Scout Rush
47 3,510 10:28 14:26 30:31 ⛏ Fast Castle
45 3,349 11:09 15:02 31:22 ⛏ Fast Castle
41 3,058 10:47 17:41 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
94,185 66,980 42,275 4,850 208,290 233,017
70,995 36,844 53,730 5,295 166,864 189,605
55,195 50,802 37,670 2,190 145,857 152,246
40,895 51,319 43,715 5,550 141,479 149,188
64,330 27,542 28,380 4,290 124,542 136,836
29,860 43,681 22,110 5,430 101,081 116,684
27,600 43,343 20,000 4,510 95,453 107,291
17,085 40,318 30,520 1,500 89,423 111,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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