AoeStats
← Gorlami

Black Forest

507808462Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 55m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Koreans · Italy
1644
+20
🇧🇷 Malay · Brazil
1606
+21
🇻🇳 Saracens · Vietnam
1568
+22
🇺🇦 Malians · Ukraine
1557
+23
🇦🇷 Cumans · Argentina
1774
-23
🇦🇷 Persians · Argentina
1744
-22
🇦🇷 Bohemians · Argentina
1717
-22
🇦🇷 Dravidians · Argentina
1658
-19
Player eAPM Actions Feudal Castle Imperial Opening
68 3,807 10:36 22:05 31:17 ⚔ M@A into Fish Boom into Towers FC
59 3,302 12:17 18:58 27:26 ⛏ Fish Boom FC
49 2,733 9:36 18:15 26:28 ⛏ Fish Boom FC
42 2,367 12:07 15:49 31:01 ⛏ Fish Boom FC
36 2,016 11:39 15:13 28:14 ⛏ Fish Boom FC
32 1,812 12:08 15:38 29:36 ⛏ Fast Castle
31 1,716 14:35 24:37 36:38 ⛏ Fish Boom FC
25 1,420 13:45 21:20 37:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
52,640 37,270 24,000 2,640 116,550 121,983
43,660 29,605 25,455 3,315 102,035 106,114
36,965 31,346 27,065 2,800 98,176 112,852
32,180 31,949 13,750 11,895 89,774 94,679
24,150 38,580 16,425 2,450 81,605 102,362
31,925 20,392 18,035 4,305 74,657 77,905
13,735 11,423 7,500 1,805 34,463 41,053
10,935 16,113 4,075 760 31,883 41,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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