AoeStats
← Gorlami

Black Forest

507800240Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 32m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
1758
+16
🇦🇷 Teutons · Argentina
1727
+17
🇦🇷 Georgians · Argentina
1699
+18
🇦🇷 Malians · Argentina
1636
+22
🇬🇧 Tatars · United Kingdom
1774
-19
🇦🇷 Hindustanis · Argentina
1764
-19
🇹🇼 Chinese · Taiwan
1755
-18
🇨🇿 Lithuanians · Czechia
1715
-17
Player eAPM Actions Feudal Castle Imperial Opening
83 2,719 15:27 21:27 — ⚔ Scout Rush
61 1,997 10:55 14:31 — ⛏ Fast Castle
55 1,808 17:06 25:39 — ⛏ Fast Castle
51 1,664 15:55 20:28 — ⛏ Fast Castle
50 1,651 9:37 21:14 — ⚔ Scout Rush
41 1,325 10:23 14:48 — ⛏ Fast Castle
39 1,275 10:56 15:22 — ⛏ Fast Castle
29 946 17:55 32:29 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,275 8,755 6,255 200 26,485 29,557
10,945 8,423 5,340 215 24,923 26,805
10,370 7,510 1,645 1,070 20,595 20,931
6,135 7,966 2,895 300 17,296 19,402
7,320 5,794 835 935 14,884 16,163
8,180 4,993 390 200 13,763 13,988
6,675 5,614 400 440 13,129 13,901
5,265 3,756 250 200 9,471 11,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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