AoeStats
← Gorlami

Arena

507792722Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 45m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
1764
+14
🇬🇧 Wu · United Kingdom
1760
+14
🇨🇳 Japanese · China
1711
+16
🇷🇺 Franks · Russia
1702
+17
🇦🇷 Koreans · Argentina
1776
-18
🇦🇷 Cumans · Argentina
1743
-16
🇦🇷 Malians · Argentina
1714
-15
🇦🇷 Malay · Argentina
1648
-12
Player eAPM Actions Feudal Castle Imperial Opening
79 3,573 10:44 14:34 28:52 ⚔ FC into Scouts
59 2,675 10:45 14:29 34:03 ⛏ Fast Castle
58 2,635 11:09 15:20 29:32 ⛏ Fast Castle
52 2,341 8:29 16:34 27:43 ⛏ Fast Castle
44 2,001 10:49 15:11 37:39 ⛏ Fast Castle
43 1,956 12:14 16:07 31:09 ⛏ Fast Castle
39 1,779 11:02 14:34 26:41 ⛏ Fast Castle
37 1,659 9:00 19:32 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,995 14,550 26,195 2,800 80,540 84,405
30,940 16,833 19,570 3,000 70,343 76,073
28,205 27,105 10,310 4,265 69,885 71,965
32,875 17,037 12,490 1,500 63,902 71,851
15,200 23,551 15,810 5,225 59,786 68,631
22,125 22,585 9,285 1,770 55,765 62,607
23,470 14,643 10,195 2,190 50,498 52,291
10,605 15,220 5,130 4,155 35,110 37,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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