AoeStats
← Gorlami

Arena

507339677Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 51m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1767
+9
🇦🇷 Britons · Argentina
1681
+12
🇦🇷 Koreans · Argentina
1669
+13
🇦🇷 Bengalis · Argentina
1654
+13
🇲🇽 Byzantines · Mexico
1650
-13
🇩🇪 Aztecs · Germany
1640
-13
🇷🇴 Huns · Romania
1594
-12
🇭🇺 Malians · Hungary
1520
-9
Player eAPM Actions Feudal Castle Imperial Opening
75 3,840 10:22 14:07 31:32 ⛏ Fast Castle
74 3,791 11:05 15:00 33:28 ⛏ Fast Castle
60 3,039 10:11 13:56 27:13 ⛏ Fast Castle
54 2,755 10:27 14:18 35:43 ⛏ Fast Castle
40 2,065 10:48 14:44 29:23 ⛏ Fast Castle
39 2,014 10:24 14:15 27:33 ⛏ Fast Castle
38 1,952 10:06 14:03 30:11 ⛏ Fast Castle
23 1,198 9:51 17:03 37:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,780 30,060 20,730 4,200 87,770 92,838
39,640 29,060 15,860 3,110 87,670 92,165
20,075 36,394 26,915 1,875 85,259 89,133
34,445 14,620 21,165 3,555 73,785 80,871
37,915 19,001 10,355 1,585 68,856 72,320
30,795 13,653 10,690 1,020 56,158 64,607
23,715 17,865 12,265 2,225 56,070 60,585
17,350 18,173 11,535 3,060 50,118 56,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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