AoeStats
← Gorlami

Black Forest

506507821Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 50m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1757
+10
🇦🇷 Turks · Argentina
1677
+13
🇦🇷 Maya · Argentina
1645
+15
🇦🇷 Wei · Argentina
1572
+18
🇫🇷 Franks · France
1752
-19
🇮🇳 Mapuche · India
1633
-15
🇺🇸 Persians · United States
1575
-12
🇺🇸 Mongols · United States
1512
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 2,854 12:04 15:40 28:42 ⛏ Fast Castle
53 2,649 12:56 20:00 35:16 ⚔ Scout Rush
52 2,602 11:21 15:15 27:53 ⛏ Fish Boom FC
35 1,762 13:04 20:13 32:40 ⛏ Fast Castle
34 1,719 11:00 14:53 31:41 ⛏ Fish Boom FC
34 1,700 9:49 15:37 30:59 ⛏ Fish Boom FC
33 1,664 12:35 16:20 30:48 ⛏ Fish Boom FC
27 1,354 11:26 15:03 32:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,500 23,751 20,290 6,950 91,491 97,608
36,845 27,932 19,205 1,605 85,587 86,591
29,530 26,936 23,625 2,310 82,401 99,755
29,105 36,868 9,775 5,680 81,428 96,700
29,330 27,242 14,135 3,090 73,797 100,886
35,230 12,822 22,920 2,675 73,647 77,066
16,405 25,301 15,375 1,060 58,141 76,135
16,150 22,456 10,355 3,270 52,231 61,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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