AoeStats
← Gorlami

Arena

504874416Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 38m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1767
+10
🇦🇷 Burgundians · Argentina
1683
+13
🇦🇷 Franks · Argentina
1676
+14
🇦🇷 Maya · Argentina
1673
+14
🇲🇽 Inca · Mexico
1718
-16
🇨🇴 Mapuche · Colombia
1691
-15
🇲🇽 Byzantines · Mexico
1572
-11
🇺🇸 Portuguese · United States
1528
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 2,292 10:41 15:39 29:03 ⛏ Fast Castle
57 2,213 11:06 14:23 27:27 ⛏ Fast Castle
45 1,742 10:23 14:14 25:44 ⛏ Fast Castle
44 1,705 10:52 14:32 25:57 ⛏ Fast Castle
40 1,534 10:47 14:45 28:45 ⛏ Fast Castle
34 1,334 9:06 15:00 29:09 ⛏ Fast Castle
26 1,019 10:58 14:50 28:41 ⛏ Fast Castle
25 982 10:47 15:09 31:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,035 14,255 22,570 1,500 68,360 70,328
27,360 14,721 15,190 2,250 59,521 65,793
25,255 11,171 12,935 4,980 54,341 58,667
25,315 14,895 6,820 4,295 51,325 56,322
13,445 13,351 9,035 1,620 37,451 41,318
10,625 13,025 8,105 2,150 33,905 37,275
10,275 11,935 6,520 1,815 30,545 35,286
10,765 8,556 2,395 1,905 23,621 26,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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