AoeStats
← Gorlami

Black Forest

504861810Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 46m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
82 3,769 10:51 15:18 28:34 ⛏ Fish Boom FC
66 3,019 12:06 15:42 33:45 ⛏ Fish Boom FC
59 2,722 11:58 15:32 27:22 ⛏ Fish Boom FC
55 2,527 15:02 18:42 32:23 ⛏ Fast Castle
55 2,539 12:37 26:21 34:41 ⛏ Fish Boom FC
51 2,337 15:32 20:47 30:59 ⛏ Fish Boom FC
50 2,318 11:08 22:29 34:32 ⚔ Fish Boom into Archers
38 1,753 11:23 15:43 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,985 29,286 17,945 2,735 72,951 84,390
26,470 20,060 15,735 2,630 64,895 70,477
25,115 25,572 8,790 5,075 64,552 70,327
26,345 20,825 15,170 2,165 64,505 69,834
16,745 27,779 17,245 950 62,719 67,945
14,550 21,575 17,505 2,285 55,915 59,281
19,575 22,782 11,260 1,620 55,237 58,280
25,550 16,500 11,450 1,510 55,010 58,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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