AoeStats
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Black Forest

505800093Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 73m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
24 1,760 12:29 17:07 29:53 ⛏ Fast Castle
22 1,664 11:46 16:11 34:32 ⛏ Fast Castle
21 1,517 14:16 18:15 24:27 ◆ FC into Fast Imp
20 1,497 13:51 19:54 34:31 ⛏ Fast Castle
20 1,504 11:55 17:13 32:09 ⛏ Fast Castle
17 1,273 13:14 17:44 34:09 ⛏ Fast Castle
17 1,253 14:03 18:31 33:23 ⛏ Fast Castle
14 1,036 10:49 15:46 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,400 49,330 14,575 2,800 140,105 168,034
57,085 20,125 30,495 5,080 112,785 122,603
52,355 29,405 26,915 2,900 111,575 126,767
47,600 25,565 26,620 1,600 101,385 125,566
15,875 39,617 28,630 1,890 86,012 90,143
36,410 24,582 15,300 1,005 77,297 104,374
31,800 20,595 15,815 2,525 70,735 78,992
26,100 25,440 14,875 3,100 69,515 88,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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